![]() The major wars in the game are controlled by factions – the three main factions are the Allies representing the Democratic powers, the Axis representing the fascist powers, and the Comintern representing the Communist powers. The current system often leads to ahistorical moments and gameplay problems. However, the larger system of how wars and factions function in the game needs an update. Most of the main game systems are functional to the point that I don’t feel I’m wasting too much time or too many clicks to run the war effort. The newest Death or Dishonor DLC rebuilt the air warfare system from the ground up, probably saving players multiple hours of busywork in managing their fleet of thousands of planes. However, the current system can often create unrealistic scenarios that hamper gameplay. While certain checks are in place to encourage that countries typically follow closely to their goals in the actual war, the system also gives the freedom for things to play out very differently than they did in real life. ![]() ![]() ![]() Hearts of Iron 4, Paradox’s World War II grand strategy game, lets you play as any country from 1936 to whenever peace is declared. ![]()
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